A customizable D&D utility to manage encounter tables for table top role playing. Provides random encounters for the given player count using a selected encounter table. Calculates rolled initiative base on encounters and displays monster data for each monster encountered.
A code-breaking game of deductive reasoning in which the player must discover the hidden code of colored shapes within a set number of moves. The fewer guesses used, the higher the score. 6 puzzle levels provide challenging game play for all skill levels.
Yes. Syllogism evaluates each guess position from left to right.
Syllogism uses the following priority to assign the best clue for a position:
1. exact color and shape in position (green dot) then
2. exact color and shape (yellow dot) then
3. exact color in position (red dot) then
4. exact shape in position (white dot) then
5. exact color (red ring) and finally
6. exact shape (white ring)
No. The lowest score possible is 0. You can go ahead and try to solve the puzzle without a score penalty.
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